Traits are specialized enhancements for characters that go beyond feats, skills, and class abilities. These traits are smaller aspects of your character and their backstory that offer small bonuses and help to tie those characters into the setting. Theoretically, a Character Trait is supposed to be equal to about half the power level of an actual feat. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. If you don’t want to lean on Teamwork feats a lot, you can take the Elf or Human favored class bonuses to learn extra spells. Wayang Spellhunter: You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Consider taking the Drow-Blooded alternate racial trait to get Darkvision, and the Half-Elf favored class bonus is helpful if you depend heavily on teamwork feats. So two traits would therefore be the equivalent of about one bonus feat. We support a limited subset of Pathfinder’s rules content. It’s important to keep that in mind because some traits might need to be tweaked depending on the GM’s campaign setup. Normally the rules as written say player characters should have 2 traits at most at the beginning of the game, but that is really up to the GM. They are of course the final arbiter of their campaigns. If a PC might want to pick up more Traits, there is a Feat called Additional Traits, which allows for 2 more traits to be selected from two different lists. The bonuses gained from traits are referred to as trait bonuses and do NOT stack with each other. The idea is to give players more roleplay hooks and slight advantages, but not to give them more power on top of what they already get from the optimization of class abilities and feats. Traits are broken down into several categories:īasic Traits: Basic Traits focus on the character themselves. Wayang Spellhunter (Minata) - Pathfinder Companion: Dragon Empires Primer Choose. Faith:Traits having to do with theological or philosophical leanings or learning.Combat: Traits based on physicality or melee combat.It’s broken down into 4 more Subcategories. You receive a +1 trait bonus on Swim checks, and it becomes a class skill.
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